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Shaheen

Table of Contents

Combos

Enders

Mini Combos

f4 b4

CH SNK 2 b4

Wall

41 b4

W! f2,3 T! df3+4 SNK df1,3

df41<3

2,3 snk 2

df1 b4

41 b4

df4,3 W! ff3 T! fc df2 db2snk ws1 db2snk3

uf4/df2

launcher 3snk2 3snk ws3,3 T! dash micro ssr df43 snk 3

launcher 3snk2 3snk ws3,3 T! fc df2 ff3

launcher 3snk2 3snk ws33 T! fc df2 2+3

launcher dsnk2 f244 ff3 T! fc df2 ff3

df2 3snk fc df2 df1 f244 ff3 T! fc df2 ff3 (advanced)

launcher du2 T! 41 f244 ff3

launcher du2 T! fc df2 df1 f244 ff3

uf3

uf3 244 f23 T! fc df2 ff3

uf3 d2 41 df41snk ws 33 fc df2 ff3

ff3/low parry

dash 3+4 snk2 df41df2

dash 3+4 snk 2 db2 ws1 db2 snk3

dash d2 41 f244 ff3

dash fc df2, d2, db2 snkc ws1, db2 snk3 for 45

CH 122

same routes as df2 do d3snk2 instead of 3snk2

CH 41

41 3snk ws1 df41snk ws33 T! fc df2 ff3

Tech

Yoshi df1 option select

Backturn

df41~df SNK df1,2

Guaranteed b4 if it knds, hit throw otherwise

Slide Oki

Manual SNK 1+2

Shaheencord

Written by Contra. Taken literally because discords are death for information sharing

Combos

"I booted up Tekken for the first time" route:
[launch] d2, 4,1, f2,3 T! (32 damage)

BNB routes:
[launch] 3 snk2, db2 snkc ws3,3 T! (33 damage)
[launch] 3 snk2, df4,1 snkc ws3,3 T! (37 damage) 
[launch] 3 deep snkc ws1, 4,1, f2,3 T! (39 damage) 
[launch] 3snkc ws1, df4,1 snk1, microdash f2,3 T! (40 damage) 

practical advanced routes:
[launch] 3 snkc (very slight delay) FC df4,1, db2 snkc ws3,3 T! (40 damage) (unreliable off-axis)
[launch] 3 snkc FC df2, db2 snkc ws1, f2,3 T! (40 damage)

ws1 loop route:
[launch] micro ssr 3 deep snkc ws1, 3 deep snkc ws1, f2,3 T! (41 damage) 

ws3 loop route:
[launch] 3 snkc FC df4,1, db2 snkc ws3 snkc ws3 snkc ws33 T! (44 damage)

Al-Ghul swag combo:
df2, [d]u2 T!, 3 snkc FC df2, df4,1 snkc ws1, ff3 (74 damage) 

current max damage combo off df2:
df2, 3 snkc FC df2, microdash d2, df4,1 snkc ws3 snkc ws33 T!, dash FC df2 ff3 (76 damage, can do one more ws3 snkc for 78 damage on big characters)

enders post T!:
midscreen
ff3/wr3 (12 damage)
db2snk3 (15 damage)
3+4snk3 (17 damage)
ssr df4,1 snk3 (18 damage)
FC df2, ff3 (18 damage)

wall carry
df1 (very close, low slump)
d2 (close) 
FC df2 (close)
snk2 (close)
db2snk2 / 3+4snk2 (medium)
f2,3 (medium-far, not recommended, will have to cancel dash with b or ss first or you'll get wr2)
db34 (medium-far)
df4,1snk2 (medium-far)
db2,1 (far, won't splat high, delayable for more carry, also usable for medium carry)
db2/df4,1snkc ws3,3 (farthest, axis and hitcount dependent, medium splat, swag) 

wall combo:
df4,1>3 (20 damage, current max)
4,1 b4 (19 damage, flipover) 
snk df1,3
2,3 snk2 (16 damage, flipover)
df1 b4 (14 damage, flipover)
b4 (11 damage, low slump, flipover)
wr2 (15 damage, high wall hitcount, low slump)

low parry:
[low parry] ssr 3snkc ws1, df41 snkc ws1, ff3 (45 damage)
[low parry] ssr 3snkc ws1, df41 snk1, db21 (41 damage)

resplats for raw wallsplat:
[wallsplat] backdash/ssr, d2 W!, du2 T!, df41>3 (44 damage) 

Backturn

guaranteed on backturn
df4,1>snkdf1,2
>if the opponent doesn't press: 50 damage + KND with guaranteed b4 followup (18 damage, flipover) (68 damage total)
>if the opponent holds back: 75 damage + white life delete

[1,]2,3>snkdf1,2
>if the opponent doesn't press: [59] 55 damage + KND with guaranteed b4 followup (18 damage, flipover) ([77] 73 damage total)
>if the opponent holds back: [84] 80 damage + white life delete

[1,]2,3>snkc ws33
>if the opponent doesn't press: [66] 62 damage + BT wallsplat
>if the opponent holds back: [66] 62 damage + normal wallsplat
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