Shaheen
Table of Contents
Combos
Enders
Mini Combos
f4 b4
CH SNK 2 b4
Wall
41 b4
W! f2,3 T! df3+4 SNK df1,3
df41<3
2,3 snk 2
df1 b4
41 b4
df4,3 W! ff3 T! fc df2 db2snk ws1 db2snk3
uf4/df2
launcher 3snk2 3snk ws3,3 T! dash micro ssr df43 snk 3
launcher 3snk2 3snk ws3,3 T! fc df2 ff3
launcher 3snk2 3snk ws33 T! fc df2 2+3
launcher dsnk2 f244 ff3 T! fc df2 ff3
df2 3snk fc df2 df1 f244 ff3 T! fc df2 ff3 (advanced)
launcher du2 T! 41 f244 ff3
launcher du2 T! fc df2 df1 f244 ff3
uf3
uf3 244 f23 T! fc df2 ff3
uf3 d2 41 df41snk ws 33 fc df2 ff3
ff3/low parry
dash 3+4 snk2 df41df2
dash 3+4 snk 2 db2 ws1 db2 snk3
dash d2 41 f244 ff3
dash fc df2, d2, db2 snkc ws1, db2 snk3 for 45
CH 122
same routes as df2 do d3snk2 instead of 3snk2
CH 41
41 3snk ws1 df41snk ws33 T! fc df2 ff3
Tech
Yoshi df1 option select
Press df2 f2,3 https://fxtwitter.com/Zarzob/status/1751131940252733716
Backturn
df41~df SNK df1,2
Guaranteed b4 if it knds, hit throw otherwise
Slide Oki
Manual SNK 1+2
Shaheencord
Written by Contra. Taken literally because discords are death for information sharing
Combos
"I booted up Tekken for the first time" route: [launch] d2, 4,1, f2,3 T! (32 damage) BNB routes: [launch] 3 snk2, db2 snkc ws3,3 T! (33 damage) [launch] 3 snk2, df4,1 snkc ws3,3 T! (37 damage) [launch] 3 deep snkc ws1, 4,1, f2,3 T! (39 damage) [launch] 3snkc ws1, df4,1 snk1, microdash f2,3 T! (40 damage) practical advanced routes: [launch] 3 snkc (very slight delay) FC df4,1, db2 snkc ws3,3 T! (40 damage) (unreliable off-axis) [launch] 3 snkc FC df2, db2 snkc ws1, f2,3 T! (40 damage) ws1 loop route: [launch] micro ssr 3 deep snkc ws1, 3 deep snkc ws1, f2,3 T! (41 damage) ws3 loop route: [launch] 3 snkc FC df4,1, db2 snkc ws3 snkc ws3 snkc ws33 T! (44 damage) Al-Ghul swag combo: df2, [d]u2 T!, 3 snkc FC df2, df4,1 snkc ws1, ff3 (74 damage) current max damage combo off df2: df2, 3 snkc FC df2, microdash d2, df4,1 snkc ws3 snkc ws33 T!, dash FC df2 ff3 (76 damage, can do one more ws3 snkc for 78 damage on big characters) enders post T!: midscreen ff3/wr3 (12 damage) db2snk3 (15 damage) 3+4snk3 (17 damage) ssr df4,1 snk3 (18 damage) FC df2, ff3 (18 damage) wall carry df1 (very close, low slump) d2 (close) FC df2 (close) snk2 (close) db2snk2 / 3+4snk2 (medium) f2,3 (medium-far, not recommended, will have to cancel dash with b or ss first or you'll get wr2) db34 (medium-far) df4,1snk2 (medium-far) db2,1 (far, won't splat high, delayable for more carry, also usable for medium carry) db2/df4,1snkc ws3,3 (farthest, axis and hitcount dependent, medium splat, swag) wall combo: df4,1>3 (20 damage, current max) 4,1 b4 (19 damage, flipover) snk df1,3 2,3 snk2 (16 damage, flipover) df1 b4 (14 damage, flipover) b4 (11 damage, low slump, flipover) wr2 (15 damage, high wall hitcount, low slump) low parry: [low parry] ssr 3snkc ws1, df41 snkc ws1, ff3 (45 damage) [low parry] ssr 3snkc ws1, df41 snk1, db21 (41 damage) resplats for raw wallsplat: [wallsplat] backdash/ssr, d2 W!, du2 T!, df41>3 (44 damage)
Backturn
guaranteed on backturn df4,1>snkdf1,2 >if the opponent doesn't press: 50 damage + KND with guaranteed b4 followup (18 damage, flipover) (68 damage total) >if the opponent holds back: 75 damage + white life delete [1,]2,3>snkdf1,2 >if the opponent doesn't press: [59] 55 damage + KND with guaranteed b4 followup (18 damage, flipover) ([77] 73 damage total) >if the opponent holds back: [84] 80 damage + white life delete [1,]2,3>snkc ws33 >if the opponent doesn't press: [66] 62 damage + BT wallsplat >if the opponent holds back: [66] 62 damage + normal wallsplat